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We design, build, and launch digital products, specializing in user interfaces and digital experiences.

We design, build, and launch digital products, specializing in user interfaces and digital experiences.

Friends, Clients & Partners

  • FoodFacts

  • Mojang

  • Eniro

  • Hemnet

  • Aftonbladet

  • Passagen

  • SBAB

  • Freshsound

  • Sedgelake

  • Reco

  • Moviezine

  • Osynlig

  • Maingate

  • Print Studios

  • Soundmachine

  • Sistris

  • Reason Studios

  • Pelle Vävare

  • Ireno

  • Fifteen

  • Matchecken

  • Netflix

  • Mindmore

  • Bynk

  • Prototyp

  • Ad Layer

  • Glufs

The Studio.

We have 20 years of experience in designing and creating digital products. We do UX and UI, thinking of—and building—design systems.

Name a viewport and we’ve probably designed for it. All things web and the viewports that consumes it, mobile apps and interfaces for gaming consoles.

We also do some print stuff and design of physical objects. Because it’s always nice to touch, feel and hold the things you’ve designed.

Our clients and projects vary in size and type. That's why we try keep our process simple. We work closely with each client, tailoring our strategy to their specific circumstances and needs.

We believe that great design doesn't follow a rigid template but is the result of careful observations, attentive conversations, and close collaboration – executed with craftsmanship and ingenuity.

The Who.

Daniel Feldt
Daniel Feldt

Great Scott is a one-person-agency run by me, Daniel Feldt. I've worked with building digital products since 1999.

20+ years of building and designing for some of Swedens biggest companies and brands as well as small businesses.

The years of experience has lead to a wide network of experts and collaborators frequently used in client projects.

The Services.

User Interfaces

User Experiences

Design Systems

Website Development

App Development

Framer Development

Webflow Development

Illustration

Branding

The How.

There is no checklist or charts that explains our creative process. No clever names for the stages of a project, no diagrams or computer models.

In short our process is talk, sketch, prototype, debate, discuss and create even more. And repeat. Preferably we do this together with you.

We have a curiosity and we believe in keep making things—that’s how we grow and learn. How we stay curious and also have fun while doing.

Every project & client has its own unique structure.

The Example.

The Example.

1

Discovery

We kick off the project by talking about your needs, problems and desires. Goals that we want to achieve with the project and limitations & requirements.

2

Explorations

We gather as many as we can from development, customer success, product owners and we explore solutions and workshop together. Maybe find a MVP?

3

Prototyping

With ideas and inspiration from the discovery and explorations we start prototyping solutions to get a feel of what works and what really not works. We probably iterate.

4

Discuss

We decide on which solutions we like the best, what do we need to take it further or what we could cut or need to add to a MVP. We prepare everything for development.

5

Launch & Listen

We launch a MVP as quickly as possible and we observe and listen.

6

Learn

We gather data & feedback from the MVP and we hopefully learn a ton.

7

Repeat & Iterate

And this we do all the time during the project stages. It's with the iterations we refine and get a clearer picture of the goal (or change the goal).

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