Hello Home. Cozy home-building game.

Hello Home is a cozy home-building game by the team at Roro Interactive. It’s all about creative play and self-expression: players design their own rooms, shape their spaces and tell the stories they want to tell.
As the game grew from early playable prototypes, the team needed a navigation system that could scale with new features, more tools and an expanding set of creative options. I helped set the UI and UX foundations.
A flexible navigation system for menus and gameplay
Hello Home blends classic mobile-game menus with in-world interactions, so the navigation had to feel clear both inside the rooms and across the rest of the game.
What I worked on:
- A scalable menu structure that adapts as more creative tools and features are added
- In-game interaction patterns that stay consistent across the experience
- A UX concept built to handle a growing amount of content without losing clarity
- UI that matches the game’s art direction, including the visual style and typography
- A system that supports long-term development, not just the current release
All of it in close collaboration with Roro Interactive and their UX designer, so the foundations matched both the creative goals and the practical needs of the project.
We moved back and forth between sketches, prototypes and discussions, which kept decisions anchored in both design and gameplay. The result is a navigation system and visual foundation that supports the game today and gives the team room to grow tomorrow.
- End product
- Game
- Platform
- iOS & Android
- Technology
- Unreal
- Year
- 2024
- Visit
- hellohome.game ↗


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